Thaumaturgists are generally former clerics who specialize in summoning allies from the planes. They are extremely specialized wizards they forsake access to even more schools of magic in order to increase their mastery in their specialized school. Red Wizards are members of the ruling hierarchy of Thay in the Forgotten Realms setting. Mechanically, they are generally cleric / wizards who advance their spellcasting in both classes. Mystic Theurges are students of both divine and arcane magic. They gain knowledge of various terrains with experience, and eventually learn even the terrain of the outer planes. The class does not enhance their spellcasting ability any, but hierophants gain powerful special abilities of their choice from their deity instead. Hierophants are already-powerful clerics or druids who seek a different form of training. They must possess both skill with all weapons and significant arcane casting ability, and go on to improve both in training as an Eldritch Knight. They gain a bonus based on intelligence to their armor class when not wearing armor and may strike their opponents with great precision with light weapons.Įldritch Knights learn both martial and arcane arts. They must have some inherent spellcasting ability to attempt this.ĭuelists are nimble warriors who focus on wits and finesse.
Arcane Tricksters cannot be lawful.Īrchmages are powerful wizards or sorcerers who gain a variety of special abilities in exchange for spell slots.ĭragon Disciples are those with some draconic heritage who seek to transform into half-dragons. They may attempt skills such as picking locks or sleight of hand from a distance, and can force sneak attacks even on prepared targets. Shadowdancers are able to use the cloak of shadows for a variety of powerful effects, such as hiding in plain sight or teleporting a short range through shadows.Īrcane Tricksters are rogues who combine larceny with magical talent. They must possess some skill in divination spells and detailed mastery of at least two Knowledge skills. Loremasters are scholars who acquire knowledge and occluded secrets. Dwarven Defenders can also gain bonuses from a Defensive stance ability if they stay rooted to one spot. Blackguards may be of any evil alignment fallen Paladin Blackguards gain additional abilities.ĭwarven Defenders are dwarf warriors who gain great defensive ability they possess a higher Armor Class and gain damage reduction. Some older versions of the game included "Anti-Paladins," which are similar. They also have a limited degree of magical talent focused on intrusion and stealth it is cast normally like a Wizard in 3rd edition and spontaneous like a Sorcerer in 3.5.īlackguards are dedicated champions of evil mechanically, they are similar to reverse Paladins in many ways. They focus on stealth, sneak attacks, and safe (for them) poison usage. They must be of evil alignment and kill a victim as an initiation rite to join. They must be either an elf or a half-elf.Īssassins are killers and spies, generally for money. The 3rd edition Dungeon Master's Guide contained six original prestige classes the 3.5 revision included these six, and added ten more.Īrcane archers mix archery with magical ability they may enchant arrows and send spells as effects through them. The prestige classes in the Dungeon Master's Guide were the first (and, to date, the only) prestige classes considered part of the core rules for the game. 3.3.5 Forgotten Realms Campaign Setting.2.2.33 Shattered Gates of Slaughtergarde.2.1.9 Return to the Temple of Elemental Evil.